Model and Render a Cartoon Character
on Jun 17 in Lighting and rendering, Modeling, Texturing by Dogacan BilgiliThe character which you will be modeling, is a very pretty one called “Danbo”. It has lots of shots around websites, just google its name. Throughout this tutorial you will be taught how to use basic shapes and tools efficiently to model this little friend and then you will be rendering it with vray engine to nicely present it.
Final Product
Here’s what we are going to create:
Step 1
Create a cube that has dimensions set to 135 x 327 x 68.

Step 2
Press F3 and go to Right view. Here choose B-Spline and draw a spline around the cube just like below.

Step 3
Create a Rectangle spline (Width: 4cm, Height: 130cm).

Step 4
Create Sweep NURBS then drag and drop both Rectangle and previous spline, we have just drawn, over the Sweep NURBS.

Step 5
Now resize the main cube object to fit in the border line. Here is the final result of main part of arm.

Step 6
Now create a sphere with 30 cm radius, over that arm.

Step 7
Press F3 to jump the right view. Here draw a shape with “Linear” spline tool like below.

Step 8
Now create a “Extrude NURBS” and make that spline the child of it then use the 9.5 value for movement of Extrude NURBS

Step 9
Copy that part and let them to hold the sphere object between them.

Step 10
Create another cube object as body (145 x 355 x 210)

Step 11
Now with rotate tool (R) turn the arm and connect it with body. Then copy that arm to create left arm. Here is the final result so far.

Step 12
Select the body cube and make it editable (C). Select the bottom face and apply extrude inner action with 6 cm offset.

Step 13
Now select the outer face of the bottom and extrude it just like below. Repeat that action for other 3 parts.

Step 14
Now right click over body and choose “Knife” tool, then choose the “loop” mode in the options tab.

Step 15
Here slice the bottom part of body twice as below.

Step 16
Press “U” on your keyboard then “L” to activate the “Loop selection” tool. and select the middle line, then squeeze it with “scale tool”.

Step 17
Now copy and resize the main part of the arm to use as leg. Here is the wireframe view.

Step 18
Create a new cube object as head (260×295x490)

Step 19
Make that cube editable (C) then select the face bottom of the cube and with “Extrude inner” tool create a new face (8cm offset).

Step 20
Now extrude it to inside.

Step 21
Select knife tool and change mode section to “loop” to make slices on corners. Do this for every corners which exist on top side. Every corner should look like below.

Step 22
Now create a “HyperNURBS” and make the cube object child of it. Then under the settings of hypernurbs give “3″ as value to “Subdivision editor” section.

Step 23
Create two cylinder and a triangle geometry like below to use on face.

Step 24
Now create a “Boole”object then drug these geometries and the cube object, which we created as cube and make child of the hypernurbs, but be sure that cube object comes first and other geometries stay together in a group file. Objects tree should looks like below.

Step 25
Copy these geometries and paste them same place but this time they should be thinner.

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