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	<title>ForCG - 3D and Photoshop Tutorials, Graphic and Design Inspiration &#187; Lighting and rendering</title>
	<atom:link href="http://forcg.com/category/tutorials/lighting-rendering/feed/" rel="self" type="application/rss+xml" />
	<link>http://forcg.com</link>
	<description>Photoshop tutorials, graphic and design tutorials</description>
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			<item>
		<title>Model and Render a Cartoon Character</title>
		<link>http://forcg.com/tutorials/lighting-rendering/model-and-render-a-cartoon-character/</link>
		<comments>http://forcg.com/tutorials/lighting-rendering/model-and-render-a-cartoon-character/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 18:18:23 +0000</pubDate>
		<dc:creator>Dogacan Bilgili</dc:creator>
				<category><![CDATA[Lighting and rendering]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://forcg.com/?p=937</guid>
		<description><![CDATA[The character which you will be modeling, is a very pretty one called &#8220;Danbo&#8221;. It has lots of shots around websites, just google its name. Throughout this tutorial you will be taught how to use basic shapes and tools efficiently to model this little friend and then you will be rendering it with vray engine [...]]]></description>
			<content:encoded><![CDATA[<p>The character which you will be modeling, is a very pretty one called &#8220;Danbo&#8221;. It has lots of shots around websites, just google its name. Throughout this tutorial you will be taught how to use basic shapes and tools efficiently to model this little friend and then you will be rendering it with vray engine to nicely present it.</p>
<p><span id="more-937"></span></p>
<h3>Final Product</h3>
<p>Here&#8217;s what we are going to create:</p>
<p><a href="http://img249.imageshack.us/img249/6504/finallj.jpg"><img src="http://img24.imageshack.us/img24/165/600if.jpg" alt="" /></a></p>
<h3>Step 1</h3>
<p>Create a cube that has dimensions set to 135 x 327 x 68.</p>
<p><img src="http://img153.imageshack.us/img153/5325/25749212.jpg" alt="" /></p>
<h3>Step 2</h3>
<p>Press F3 and go to Right view. Here choose B-Spline and draw a spline around the cube just like below.</p>
<p><img src="http://img441.imageshack.us/img441/7459/79978444.jpg" alt="" /></p>
<h3>Step 3</h3>
<p>Create a Rectangle spline (Width: 4cm, Height: 130cm).</p>
<p><img src="http://img17.imageshack.us/img17/9634/94900071.jpg" alt="" /></p>
<h3>Step 4</h3>
<p>Create Sweep NURBS then drag and drop both Rectangle and previous spline, we have just drawn, over the Sweep NURBS.</p>
<p><img src="http://img163.imageshack.us/img163/4884/15138748.jpg" alt="" /></p>
<h3>Step 5</h3>
<p>Now resize the main cube object to fit in the border line. Here is the final result of main part of arm.</p>
<p><img src="http://img227.imageshack.us/img227/8531/15186461.jpg" alt="" /></p>
<h3>Step 6</h3>
<p>Now create a sphere with 30 cm radius, over that arm.</p>
<p><img src="http://img153.imageshack.us/img153/8325/11437052.jpg" alt="" /></p>
<h3>Step 7</h3>
<p>Press F3 to jump the right view. Here draw a shape with &#8220;Linear&#8221; spline tool like below.</p>
<p><img src="http://img683.imageshack.us/img683/4711/55735937.jpg" alt="" /></p>
<h3>Step 8</h3>
<p>Now create a &#8220;Extrude NURBS&#8221; and make that spline the child of it then use the 9.5 value for movement of Extrude NURBS</p>
<p><img src="http://img199.imageshack.us/img199/1769/78126525.jpg" alt="" /></p>
<h3>Step 9</h3>
<p>Copy that part and let them to hold the sphere object between them.</p>
<p><img src="http://img217.imageshack.us/img217/3893/57268644.jpg" alt="" /></p>
<h3>Step 10</h3>
<p>Create another cube object as body (145 x 355 x 210)</p>
<p><img src="http://img266.imageshack.us/img266/235/97741031.jpg" alt="" /></p>
<h3>Step 11</h3>
<p>Now with rotate tool (R) turn the arm and connect it with body. Then copy that arm to create left arm. Here is the final result so far.</p>
<p><img src="http://img532.imageshack.us/img532/3595/69143511.jpg" alt="" /></p>
<h3>Step 12</h3>
<p>Select the body cube and make it editable (C). Select the bottom face and apply extrude inner action with 6 cm offset.</p>
<p><img src="http://img227.imageshack.us/img227/2416/55604451.jpg" alt="" /></p>
<h3>Step 13</h3>
<p>Now select the outer face of the bottom and extrude it just like below. Repeat that action for other 3 parts.</p>
<p><img src="http://img153.imageshack.us/img153/9282/39663902.jpg" alt="" /></p>
<h3>Step 14</h3>
<p>Now right click over body and choose &#8220;Knife&#8221; tool, then choose the &#8220;loop&#8221; mode in the options tab.</p>
<p><img src="http://img156.imageshack.us/img156/6002/75226197.jpg" alt="" /></p>
<h3>Step 15</h3>
<p>Here slice the bottom part of body twice as below.</p>
<p><img src="http://img19.imageshack.us/img19/4295/41581546.jpg" alt="" /></p>
<h3>Step 16</h3>
<p>Press &#8220;U&#8221; on your keyboard then &#8220;L&#8221; to activate the &#8220;Loop selection&#8221; tool. and select the middle line, then squeeze it with &#8220;scale tool&#8221;.</p>
<p><img src="http://img210.imageshack.us/img210/3410/10696227.jpg" alt="" /></p>
<h3>Step 17</h3>
<p>Now copy and resize the main part of the arm to use as leg. Here is the wireframe view.</p>
<p><img src="http://img443.imageshack.us/img443/8734/48646744.jpg" alt="" /></p>
<h3>Step 18</h3>
<p>Create a new cube object as head (260&#215;295x490)</p>
<p><img src="http://img534.imageshack.us/img534/8822/42058407.jpg" alt="" /></p>
<h3>Step 19</h3>
<p>Make that cube editable (C) then select the face bottom of the cube and with &#8220;Extrude inner&#8221; tool create a new face (8cm offset).</p>
<p><img src="http://img139.imageshack.us/img139/2386/24775591.jpg" alt="" /></p>
<h3>Step 20</h3>
<p>Now extrude it to inside.</p>
<p><img src="http://img686.imageshack.us/img686/3425/43258907.jpg" alt="" /></p>
<h3>Step 21</h3>
<p>Select knife tool and change mode section to &#8220;loop&#8221; to make slices on corners. Do this for every corners which exist on top side. Every corner should look like below.</p>
<p><img src="http://img688.imageshack.us/img688/5585/12808331.jpg" alt="" /></p>
<h3>Step 22</h3>
<p>Now create a &#8220;HyperNURBS&#8221; and make the cube object child of it. Then under the settings of hypernurbs give &#8220;3&#8243; as value to &#8220;Subdivision editor&#8221; section.</p>
<p><img src="http://img571.imageshack.us/img571/4258/22554002.jpg" alt="" /></p>
<h3>Step 23</h3>
<p>Create two cylinder and a triangle geometry like below to use on face.</p>
<p><img src="http://img85.imageshack.us/img85/6206/80884427.jpg" alt="" /></p>
<h3>Step 24</h3>
<p>Now create a &#8220;Boole&#8221;object then drug these geometries and the cube object, which we created as cube and make child of the hypernurbs, but be sure that cube object comes first and other geometries stay together in a group file. Objects tree should looks like below.</p>
<p><img src="http://img16.imageshack.us/img16/6025/15321573.jpg" alt="" /></p>
<h3>Step 25</h3>
<p>Copy these geometries and paste them same place but this time they should be thinner.</p>
<p><img src="http://img684.imageshack.us/img684/5131/78675301.jpg" alt="" /><br />
Continue to next page below!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to Create Really Cool Light Effects</title>
		<link>http://forcg.com/tutorials/lighting-rendering/how-to-create-really-cool-light-effects/</link>
		<comments>http://forcg.com/tutorials/lighting-rendering/how-to-create-really-cool-light-effects/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 15:07:24 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[Lighting and rendering]]></category>

		<guid isPermaLink="false">http://forcg.com/?p=531</guid>
		<description><![CDATA[In this tutorial, I will show you how create really cool and exceptional light effects using Photoshop and a bit of 3ds Max. Let&#8217;s get started!

Light Effects
Here is a final image preview.

Step 1 &#8211; Light Paths
First of all open up your 3ds Max (or any other 3D application) and create a few paths like on [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial, I will show you how create really cool and exceptional light effects using Photoshop and a bit of 3ds Max. Let&#8217;s get started!<br />
<span id="more-531"></span></p>
<h3>Light Effects</h3>
<p>Here is a final image preview.</p>
<p><a href="http://forcg.com/wp-content/uploads/2010/01/final.jpg"><img class="alignnone size-full wp-image-542" title="Light Effects" src="http://forcg.com/wp-content/uploads/2010/01/final640.jpg" alt="Light Effects" width="640" height="400" /></a></p>
<h3>Step 1 &#8211; Light Paths</h3>
<p>First of all open up your 3ds Max (or any other 3D application) and create a few paths like on the image below. Their placement is random. I&#8217;ve created around 20 of them. These will be our light strokes.</p>
<p><img class="alignnone size-full wp-image-533" title="1" src="http://forcg.com/wp-content/uploads/2010/01/1.jpg" alt="" width="640" height="400" /></p>
<h3>Step 2</h3>
<p>Select each one and make each renderable. In order to make them visible in renders go to their propetries (to the right in your sidebar) and select &#8220;Enable in Render&#8221; as well as &#8220;Enable in Viewport&#8221;. You may also change &#8220;steps&#8221; under &#8220;Interpolation&#8221; to something like 16. This will make each light stroke smoother.</p>
<p><img class="alignnone size-full wp-image-534" title="2" src="http://forcg.com/wp-content/uploads/2010/01/2.jpg" alt="" width="640" height="400" /></p>
<h3>Step 3</h3>
<p>Hit &#8216;M&#8217; on your keyboard to get to the &#8216;Material Editor&#8217; and select the first material. Use the setting below for this material and apply it to your light strokes. You may also modify it a bit if it doesn&#8217;t look alright.</p>
<p><img class="alignnone size-full wp-image-535" title="3" src="http://forcg.com/wp-content/uploads/2010/01/3.jpg" alt="" width="640" height="400" /></p>
<h3>Step 4</h3>
<p>Scale your light strokes in one direction (like on the image below). Move your camera around and find it a good placement (see my example).</p>
<p><img class="alignnone size-full wp-image-536" title="4" src="http://forcg.com/wp-content/uploads/2010/01/4.jpg" alt="" width="640" height="400" /></p>
<h3>Step 5</h3>
<p>Once you&#8217;ve done everything render your scene. I used VRay here with Global Illumination turned on. Other rendering engines should work fine here, too. Here is what I got (originally I used 1680&#215;1050px resolution).</p>
<p><img class="alignnone size-full wp-image-537" title="5" src="http://forcg.com/wp-content/uploads/2010/01/5.jpg" alt="" width="640" height="400" /></p>
<h3>Step 6</h3>
<p>Once all that is done save your render as Targa or Tiff image (*.tga or *.tiff &#8211; I used .tga) in order to have your alpha channel baked into the file. Use Adobe Photoshop to open it. Desaturate your render and use its alpha channel to remove black bacground. To begin with fill the background layer with pure black color.</p>
<p><img class="alignnone size-full wp-image-538" title="6" src="http://forcg.com/wp-content/uploads/2010/01/6.jpg" alt="" width="640" height="400" /></p>
<h3>Step 7</h3>
<p>Use &#8216;Type Tool (T)&#8217; to create a &#8216;<strong>light effects</strong>&#8216; text. Go to its &#8216;layer styles&#8217; and decrease its &#8216;Fill opacity&#8217; to 0%.</p>
<p><img class="alignnone size-full wp-image-539" title="7" src="http://forcg.com/wp-content/uploads/2010/01/7.jpg" alt="" width="640" height="400" /></p>
<h3>Step 8</h3>
<p>Duplicate this layer and go to &#8216;Filter -&gt; Blur -&gt; Motion Blur&#8217;. Use 0 degrees for angle and around 40 pixels for distance.</p>
<p><img class="alignnone size-full wp-image-540" title="8" src="http://forcg.com/wp-content/uploads/2010/01/8.jpg" alt="" width="640" height="400" /></p>
<h3>Step 9</h3>
<p>I&#8217;ve pasted a star field image in the background and used a &#8216;Hue/Saturation&#8230;&#8217; layer with hue set to 87, saturation to 58 and lightness to 0. Alternatively you can use your &#8216;Brush Tool (B)&#8217; to paint some lighter areas in the center.</p>
<p><img class="alignnone size-full wp-image-541" title="9" src="http://forcg.com/wp-content/uploads/2010/01/9.jpg" alt="" width="640" height="400" /></p>
<h3>Step 10</h3>
<p>The image is ready but you can improve it even more by adding there some light strokes created with brushes like these available on <a href="http://colorburned.com/2009/06/46-stunning-high-resolution-photoshop-light-effect-brushes.html">ColorBurned &#8211; 46 Stunning High Resolution Photoshop Light Effect Brushes</a>.</p>
<h3>Conclusion</h3>
<p>I hope you like it. <img src='http://forcg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Click on the preview image to get the full size image.</p>
<p><a href="http://forcg.com/wp-content/uploads/2010/01/final.jpg"><img class="alignnone size-full wp-image-542" title="Light Effects" src="http://forcg.com/wp-content/uploads/2010/01/final640.jpg" alt="Light Effects" width="640" height="400" /></a></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Create an Awesome Sci-fi 3D Tunnel Effect in 3ds Max</title>
		<link>http://forcg.com/tutorials/animation/create-an-awesome-sci-fi-3d-tunnel-effect-in-3ds-max/</link>
		<comments>http://forcg.com/tutorials/animation/create-an-awesome-sci-fi-3d-tunnel-effect-in-3ds-max/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 15:18:51 +0000</pubDate>
		<dc:creator>Marcin Kłosowski</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Lighting and rendering]]></category>
		<category><![CDATA[Particle system]]></category>

		<guid isPermaLink="false">http://forcg.com/?p=356</guid>
		<description><![CDATA[In this tutorial, I will show you how to create an outstanding 3D tunnel animation! We will use 3ds Max to create a tunnel, add some materials and set up lightings and then we will use Adobe After Effects to post-process entire animation! So, let&#8217;s get started!

Final effect

Tunnel Tutorial &#8211; 3ds Max and After Effects [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial, I will show you how to create an outstanding 3D tunnel animation! We will use 3ds Max to create a tunnel, add some materials and set up lightings and then we will use Adobe After Effects to post-process entire animation! So, let&#8217;s get started!<br />
<span id="more-356"></span></p>
<h3>Final effect</h3>
<p><object width="600" height="450"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6613786&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6613786&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="450"></embed></object></p>
<h3>Tunnel Tutorial &#8211; 3ds Max and After Effects parts</h3>
<p><embed src="http://blip.tv/play/hLIZgaDjMgA" type="application/x-shockwave-flash" width="600" height="468" allowscriptaccess="always" allowfullscreen="true"></embed>Adobe After Effects plug-ins used in the tutorial:</p>
<ul>
<li>The Foundry &#8211; Tinderbox</li>
<li>Red Giant Trapcode Particular</li>
<li>Videocopilot &#8211; 3D Orbit</li>
</ul>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Create a Beautiful 3D Text Effect in 3ds Max</title>
		<link>http://forcg.com/tutorials/lighting-rendering/create-a-beautiful-3d-text-effect-in-3ds-max/</link>
		<comments>http://forcg.com/tutorials/lighting-rendering/create-a-beautiful-3d-text-effect-in-3ds-max/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 20:55:24 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Lighting and rendering]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://forcg.com/?p=334</guid>
		<description><![CDATA[This tutorial will show you how to create an interesting 3D text image. It will explain you how to set up your rendering engine to render glossy surfaces and create some glossy materials as borders of your letters. Then, we will create a simple background for your rendered text. Let&#8217;s get started!

Final Result Preview
This is [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will show you how to create an interesting 3D text image. It will explain you how to set up your rendering engine to render glossy surfaces and create some glossy materials as borders of your letters. Then, we will create a simple background for your rendered text. Let&#8217;s get started!<br />
<span id="more-334"></span></p>
<h3>Final Result Preview</h3>
<p>This is one of many possible versions of the image that we&#8217;ll be creating.</p>
<p><a href="http://forcg.com/wp-content/uploads/2009/09/final2.jpg"><img class="alignnone size-full wp-image-353" title="final2_600" src="http://forcg.com/wp-content/uploads/2009/09/final2_600.jpg" alt="final2_600" width="600" height="375" /></a></p>
<h3>Step 1</h3>
<p>Open up 3ds Max and go to Create Panel -&gt; Splines. Create some kind of a text in the front viewport. Decrease the Leading and increase kerning a bit.</p>
<p><img class="alignnone size-full wp-image-336" title="1" src="http://forcg.com/wp-content/uploads/2009/09/1.jpg" alt="1" width="600" height="284" /></p>
<h3>Step 2</h3>
<p>Duplicate your text and set it to renderable spline. Add an extrude modifier to the first spline and set the amount to something not really high. Go back to the second spline and use the scale tool to scale it in Y axis to make it deeper.</p>
<p><img class="alignnone size-full wp-image-337" title="2" src="http://forcg.com/wp-content/uploads/2009/09/2.jpg" alt="2" width="600" height="887" /></p>
<h3>Step 3</h3>
<p>Create some kind of a box in the background and apply it a pure white color. Also, apply a pure white color to the front part of the letters.</p>
<p><img class="alignnone size-full wp-image-338" title="3" src="http://forcg.com/wp-content/uploads/2009/09/3.jpg" alt="3" width="600" height="335" /></p>
<h3>Step 4</h3>
<p>Use the following setting to create some simple glossy material for the letters&#8217; borders.</p>
<p><img class="alignnone size-full wp-image-339" title="4" src="http://forcg.com/wp-content/uploads/2009/09/4.jpg" alt="4" width="358" height="584" /></p>
<h3>Step 5</h3>
<p>These are the settings I used for lighting. You can use almost any HDR image to create some environment because you will most likely end up with something interesting. I chose the first one I had on my HDD <img src='http://forcg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . You can also decrease noise treashold under settings tab. And don&#8217;t forget to turn off default lights!</p>
<p><img class="alignnone size-full wp-image-340" title="5" src="http://forcg.com/wp-content/uploads/2009/09/5.jpg" alt="5" width="448" height="723" /></p>
<h3>Step 6</h3>
<p>Render your scene with resolution set to 1280&#215;800. Try different HDRIs to see what works best for you. Obviously you can render your scene differently. Feel free to create your own amazing composition here and maybe use a different perspective!</p>
<p><img class="alignnone size-full wp-image-341" title="6" src="http://forcg.com/wp-content/uploads/2009/09/6.jpg" alt="6" width="600" height="381" /></p>
<h3>Step 7</h3>
<p>Once you&#8217;ve done all that open up Adobe Photoshop and create a 1280&#215;800px document. Paste your renders with alpha maps into it.</p>
<h3>Step 8</h3>
<p>Now there&#8217;s important part. We have to create some nice looking background. You can try to create something on your own or you can follow the next steps to create background similar to mine. First of all I used circle pattern available on <a rel="nofollow" href="http://pattern8.com/free-repeat-patterns/mono-circles-2">http://pattern8.com/free-repeat-patterns/mono-circles-2</a>. Simply paste it into the Photoshop and go to Edit -&gt; Define Pattern&#8230; to create a new pattern. Then create a new layer and fill it with black. Once you&#8217;ve done that go to Layer Styles and use Pattern Overlay with your newly created pattern. Also, decrease an Opacity of this layer to around 35% and Fill Opacity to 0%.</p>
<p><img class="alignnone size-full wp-image-342" title="7" src="http://forcg.com/wp-content/uploads/2009/09/7.jpg" alt="7" width="600" height="400" /></p>
<h3>Step 9</h3>
<p>Paint some lighter and darker dots on a new layer with soft big brush. Lastly desaturate them.</p>
<p><img class="alignnone size-full wp-image-343" title="8" src="http://forcg.com/wp-content/uploads/2009/09/8.jpg" alt="8" width="600" height="400" /></p>
<h3>Step 10</h3>
<p>Create a new layer and again use your brush tool to paint some splatters in the background. You will have to cut out your text and move it on top of everything in order to paint some splatters beneath them. Render Alpha Mask with text and use it to cut out your letters. Splatters can be done by brushes available on the Internet. Truly, I don&#8217;t know what brushes have I used there but I&#8217;m sure they are free. Try to look for some similar ones. After you paint some splatters decrease Opacity of the layer a bit.</p>
<p><img class="alignnone size-full wp-image-344" title="9" src="http://forcg.com/wp-content/uploads/2009/09/9.jpg" alt="9" width="600" height="400" /></p>
<h3>Step 11</h3>
<p>Finally, we can paint some lines in the background. My ones were made in Adobe Illustrator. Simply draw two curves using Pen Tool and use Blend Tool to create some more lines in between. If you need more steps simply go to Object -&gt; Blend -&gt; Blend options&#8230; and change <em>Specified Steps</em> to something like 16. You can leave background color set to white (like I did) or set it to transparent. Paste your vectors to the Photoshop and place them in the background as I did (see the final image).</p>
<p><img class="alignnone size-full wp-image-345" title="10" src="http://forcg.com/wp-content/uploads/2009/09/10.jpg" alt="10" width="600" height="640" /></p>
<h3>Conclusion</h3>
<p>This is the end of this simple tutorial. Try to use the techniques you&#8217;ve just learned here to create your own cool compositions <img src='http://forcg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . I hope you liked it! The next tutorial is coming in the next few days so stay tuned!</p>
<p><a href="http://forcg.com/wp-content/uploads/2009/09/final2.jpg"><img class="alignnone size-full wp-image-353" title="final2_600" src="http://forcg.com/wp-content/uploads/2009/09/final2_600.jpg" alt="final2_600" width="600" height="375" /></a></p>
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